By Razor on Jun 20, 2022 | In Carmageddon, Technical Discoveries | Comments Off on Max Damage Original Inspiration

On June 20th 1997, Carmageddon was officially released! Today marks the 25th Anniversary of Carmageddon, so I’ve been holding onto some info to release as a celebration of 25 years of carnage; the original inspiration for Max Damage.
This information was provided to me by Mick O’Farrell of Red Cloud (now Revolver Creative,) prior to him telling me this information, nobody else knew about it.
In 1993, Clive Barker released the graphic novel ‘The Yattering and Jack’ with illustrations by John Bolton.
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Flipping through the graphic novel, on page 51 you will find this specific illustration of Jack Polo in the novel:
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This piece of artwork was the direct inspiration for Max Damage, you’ll notice where that sinister look came from when comparing this artwork of Jack Polo to the final artwork of Max Damage:

If you compare the Jack Polo artwork with the earlier Max Damage illustration then you can see his expression is even closer to that of Jack Polo:

It’s worth noting that the Max Damage artwork was originally a black and white drawing submitted to SCi for approval, Mick stated this black and white artwork was later adapted for the posters that SCi slapped up all over London to promote the release of C1.
This is the last major fact from Mick that I was holding out for this specific date, so now we all know the inspiration for one of gaming’s most sadistic characters. Interestingly the cover artwork of Max Damage for TDR2000 was also drawn by John Bolton, the very same John Bolton who drew the artwork for ‘The Yattering and Jack’ all those years ago.
Happy 25th Anniversary, Max!
~R.
By Razor on May 17, 2022 | In Carmageddon, Technical Discoveries | Comments Off on Carmageddon Complete Artwork Dump

Why keep you waiting?
Instead of cutting up what I have into separate archives for each game, why not just release the entire lot as-is? Good question, I’ll do that.
Here’s an archive of the entire artwork dump that I have for the Carmageddon artwork, this archive includes early art/promotional art/posters/screens/dev art/marketing documents for the following games: Carmageddon, Carmageddon Splat Pack, Carmageddon Max Pack, Carmageddon Special Edition, Carmageddon Consoles, Carmageddon II: Carpocalypse Now!, Carmageddon TDR2000, various unreleased SCi games and more little goodies.
Again, most of the older artwork and files require old software in order to use, such as: Old versions of Quark Xpress for Mac, old Microsoft Office applications and Macromedia Freehand, the latter of which will be provided alongside the archive. Some of the art can be opened in modern versions of Adobe Illustrator and Photoshop but a lot will not open.
All files were created on old versions of MacOS, with Quark Xpress, Macromedia Freehand and Photoshop and this archive should still have all of the metadata for the Mac-specific stuff intact.
There are a lot of very interesting pieces of art in here that we were never meant to see, so have a dig around and see what you can find.
All of the content was provided to me by Mick from Revolver Creative, the team behind the original Carmageddon logo and all of the Max Damage artwork (back when they were known as Red Cloud)
Follow me on Twitter if you want to see a bunch of stuff from these archives as well as more early and in-dev content from Carmageddon and other games, I’ve recently spent a lot of time sharing early GTA1/2 content on Twitter: twitter.com/Razor792
Some samples from the archive:




The archive and Macromedia Freehand are below:
[Carma_AW_Dump_Complete.zip ~1.3gb]
[macromedia_freehandMX.zip ~26.9mb]
By Razor on May 17, 2022 | In Carmageddon, Technical Discoveries | Comments Off on Carmageddon 2 Original Artwork Files

Here’s another artwork archive for you, this time for Carmageddon II: Carpocalypse Now!
This archive includes things like: Early Max Damage artwork for C2, promotional items, posters, etc.
Just like the other archives, a lot of these files require old software in order to open them, such as: Macromedia Freehand and Quark Xpress for Mac. A copy of Macromedia Freehand is available for download alongside the archive, it works to open a lot of the files. Adobe Illustrator should be able to open some files as well.
Some samples from the archive:




The archive and Macromedia Freehand are below:
[CARMAGEDDON2_FINAL.zip ~225mb]
[macromedia_freehandMX.zip ~26.9mb]
By Razor on May 16, 2022 | In Carmageddon, Technical Discoveries | Comments Off on Carmageddon TDR2000 Original Artwork Files

I’m back again, with more artwork archives from the Carmageddon franchise!
This time, a huge archive with all of the Carmageddon TDR2000 artwork, as well as the promotional ads and posters from around the time the game was being promoted.
Within this archive you can find some very interesting early screenshots, posters, renders but most importantly; the archive contains the original Carmageddon TDR2000 logo (seen above) and the original Max Damage drawing from John Bolton.
These files being dated later than the Splat Pack files I’ve shared means a lot of them are much easier to access with modern software and the majority of files are Photoshop, Illustrator or Freehand compatible, a link to the former will be alongside the archive.
Some samples from the archive:




The archive and Macromedia Freehand are below:
[CARMAGEDDON_TDR2000_ART.zip ~605mb]
[macromedia_freehandMX.zip ~26.9mb]
By Razor on May 8, 2022 | In Carmageddon, Technical Discoveries | Comments Off on Carmageddon SPLAT PACK Original Artwork Files

Hello,
I’ve recently been chatting to Mick from Revolver Creative, the team who made the original Carmageddon logo, Max Damage artwork, and the box and manual artwork for the original games and he’s recently shared with me his archives from the time they did the artwork for Splat Pack/Max Pack/Special Edition.
The logo at the top of this post is from the archives, the following archive contains all of the artwork files used by Revolver Creative to design the Splat Pack artwork, manual and promotional material, as well as the Max Pack and Special edition artwork and contents.
These files are very old, dating from early-mid 1997 and require some old software in order to view them, although some can be viewed with Adobe Illustrator. Alongside the archive of artwork, I also have a version of Macromedia Freehand for you to be able to view the majority of the artwork and export it to your format of choice, some of the artwork also requires Quark Xpress to view but I’ll leave that up to you to find, it’s easy to source this software via archive.org
Some samples from the archive:





The archive and Macromedia Freehand are below:
[CARMAGEDDON_SPLAT_PACK.zip ~97.7mb]
[macromedia_freehandMX.zip ~26.9mb]
By Razor on Apr 23, 2022 | In Carmageddon | Comments Off on Ridge Racer FA Racing Skin Release

Here’s a rough and ready skin I made last night for AdR’s Mitsubishi Eclipse.
Other than textures and removing the underglow, it functions exactly the same as the original vehicle did, so it can be classed as a skin and not a fully-fledged independent vehicle.
It still suffers from the same problems that the original vehicle does/did, including: No driver model, no shell model, no simple model, broken flappies, etc.
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Screenshots





Includes all of the original files from the vehicle, so you don’t need to download the original to use it.
Includes custom sounds as the original did, can be installed either via editing OPPONENTS.TXT or using Carstockalypse.
Download it here:
[97EclipseGS-T.zip ~1.20mb]
Enjoy, or dont.
~Razor.
By Razor on Mar 10, 2022 | In Carmageddon | Comments Off on Conversion Lists News!
Two posts in one day!?!?! You’re lucky!
All conversion lists are now up-to-date!
I have also created lists for TDR2000 to C2 conversions as well as Nose Bleed Pack to C2 conversions.
Please see here: /conversions/ as well as conversions/TDR2C2.html and conversions/NBP2C2.html
I will update these with new addons over time.
Thanks!
~R.
By Razor on Mar 10, 2022 | In Carmageddon | Comments Off on Conversion lists updated
I’ve updated C12C2.html and SP2C2.html of the conversion lists, there are a few downloads that are now dead that I need to find working downloads for.
I haven’t updated C22C2.html yet, I’d like to get working links for everything before continuing as it seems that with the loss of a few of the old websites, we’re now missing a few downloads.
Cheers,
~R.
By Razor on Sep 14, 2021 | In Carmageddon | Comments Off on Carmageddon 2 BETA Mod Links
I just noticed that the Carmageddon 2 BETA Mod download links were broken since moving over from toshiba-3.com to cwaboard.co.uk, so they’ve been broken a while haha!
They are fixed now, you can click the link in the navigation bar above or at the following link and get the mod: https://razor.cwaboard.co.uk/2016/06/26/carmageddon-2-beta-mod-now-released/
By Razor on May 16, 2021 | In Carmageddon | 1 Comment »
Yeah, I’m not dead. I’ve been very busy with life, new job and everything.
Last year, I began work on tonnes of different things that are as of now obviously unfinished, below will be a list of things that I will finish and release.
Things I will finish:
CARMAGEDDON2 IN-DEV DEEP DIVES
Over on CWA, I created a thread to document the development of C2, I have a lot more work to do on this and next on the list is the development of CARRIER (USS Lewinsky,) I’ll go into this soon and get more finished up, I promise.
C2 BETA MOD Update 1
I have an update for the BETA MOD in the works that updates various bits and pieces based on things we’ve learnt since I originally released the mod, a lot of these changes are complete and just need pushing out to an update for the mod but I just need to polish and release, I will endeavour to do this around the same time as expanding the C2 in-dev stuff, as going through that always uncovers more interesting changes to the game.
DRIVABLE DRONES



I completed: CAPRICE, ESTATE01, HATCH01, MOVER01 & WAGON. I will finish the rest and release them all in the future.
CARMAGEDDON PLAYSTATION MAP(S)



I was 80% through the desert map from Playstation Carma, I will finish it and release it at some point, just like I did the exclusive Playstation Carma vehicles. Mastro released many of the other Playstation maps if you want to download those too!
ULTIMATE RACE PRO CONTENT


Last year I contacted a bunch of the guys from Kalisto who worked on Ultimate Race Pro to try and get some insight into the game and it’s development and they were all really excited and extremely helpful but life got in the way and I never got round to following up on what I was working on. I will do that and finish up a bunch of content from URP for C2.
MY ROADSTER

After my car got crashed into last year, during the time it was off the road I decided to stick it in C2 but never finished it. I will optimise and finish it.
There are hundreds of other little things that I likely won’t get round to but that’s just what it is, at some point I will share the entirety of my Carmageddon archives.
Peace out.
~Razor.