Playstation PICKUP – The Spade

The Spade from Carmageddon Playstation, now with included interior and detachables!

HANNIBAL HAS BOUGHT HIS SPEED MACHINE WITH HIM, CAREFUL IT DOESN’T BLOW… WHAT A DRAG.

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Screenshots

Readme.TXT

The Spade

https://razor.cwaboard.co.uk

HANNIBAL HAS BOUGHT HIS SPEED MACHINE WITH HIM, CAREFUL IT DOESN’T BLOW… WHAT A DRAG.

–Installing–

Install it as you would any other C2 car.

Either with Carstockalypse or by editing your OPPONENTS.TXT

–Features–

-Detachables
-Smashables
-Simplemodel
-SHELL model
-Car Menu Image
-Shrapnel Colours
-Fire points
-Suspension

–Problems/Bugs–

Probably loads, hopefully none.

–Thanks–
Stainless
All of the boys keeping the game alive
Greets to: Toshiba-3, Errol, Trent, Mastro, Harmalarm, Ratty, helomyname, AlexTSK, randomonkey, Mad Maxine
#Carmageddon IRC

https://razor.cwaboard.co.uk

–Contact me-
My email address: razor@retrogameshelf.com

Download the vehicle by clicking the link below!
[PSXPICKUP.zip ~132kb]

Enjoy,
~Razor.

Playstation MINI – Baz Mini

Baz Mini from Carmageddon Playstation, now with included interior and detachables!

BAZZA HAS BOUGHT OUT HIS CLASSIC WHEELS FOR THE JOB, TURNS OUT HE SHOULD HAVE BOUGHT SOMETHING A LITTLE BIGGER.

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Screenshots

Readme.TXT

Baz Mini

https://razor.cwaboard.co.uk

BAZZA HAS BOUGHT OUT HIS CLASSIC WHEELS FOR THE JOB, TURNS OUT HE SHOULD HAVE BOUGHT SOMETHING A LITTLE BIGGER.

–Installing–

Install it as you would any other C2 car.

Either with Carstockalypse or by editing your OPPONENTS.TXT

–Features–

-Detachables
-Smashables
-Simplemodel
-SHELL model
-Car Menu Image
-Shrapnel Colours
-Fire points
-Suspension
-Cockpit Hidden Materials

–Problems/Bugs–

Probably loads, hopefully none.

–Thanks–
Stainless
All of the boys keeping the game alive
Greets to: Toshiba-3, Errol, Trent, Mastro, Harmalarm, Ratty, helomyname, AlexTSK, randomonkey, Mad Maxine
#Carmageddon IRC

https://razor.cwaboard.co.uk

–Contact me-
My email address: razor@retrogameshelf.com

Download the vehicle by clicking the link below!
[PSXMINI.zip ~129kb]

Enjoy,
~Razor.

The Wheel from TDR2000!

The Wheel from TDR2000 in all of it’s wobbly, tilty fashion!

It’s man’s first invention! Why complicate things?

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Screenshots

Readme.TXT

The Wheel

https://razor.cwaboard.co.uk

Why reinvent the wheel? Well, this is a good reason to.

–Installing–

Install it as you would any other C2 car.

Either with Carstockalypse or by editing your OPPONENTS.TXT

–Features–

-Detachables
-Smashables
-Simplemodel
-SHELL model
-Car Menu Image
-Shrapnel Colours
-Fire points
-Working blades
-Working WHEEL!
-Tilts
-Scrapes
-Falls over!
-WOW!

–Problems/Bugs–

Probably loads.

–Thanks–
Stainless
Toshiba-3 – For figuring out why C2 is a bastard
#Carmageddon IRC

https://razor.cwaboard.co.uk

–Contact me-
My email address: razor@retrogameshelf.com

Download the vehicle by clicking the link below!
[thewheel.zip ~184kb]

 

 

Done a lot of work on this one to try and get it to drive just right. It drives better than it did in TDR2000, that’s a fact.
Here’s my paperwork from this vehicle:

 

 

Enjoy,
~Razor.

Driver 3 – Grande Spedizione ’76

Grande Spedizione ’76 from Driver 3

Ported from Driver 3 straight into Carmageddon 2, even Tanner decided to tag along.

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Screenshots

Readme.TXT

Driver 3 – Grande Spedizione ’76

https://razor.cwaboard.co.uk

Now that he’s made his way onto the streets of Beaver County, Tanner is in for some real trouble.

–Installing–

Install it as you would any other C2 car.

Either with Carstockalypse or by editing your OPPONENTS.TXT

–Features–

-Detachables
-Smashables
-Simplemodel
-SHELL model
-Car Menu Image
-Shrapnel Colours

–Problems/Bugs–

Shouldn’t be any.

–Thanks–
Stainless
Toshiba-3 – For figuring out why C2 is a bastard
#Carmageddon IRC

https://razor.cwaboard.co.uk

–Contact me-
My email address: razor@retrogameshelf.com

Download the vehicle by clicking the link below!
[sedan.zip ~614kb]

Enjoy,
~Razor.

The Vulture & Femme Fatal!

The two TDR stockcar racers!
The Vulture & Femme Fatal

Never more dangerous than when you’re dead, they’ll show you, boys toys!

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Screenshots

Readme.TXT

https://razor.cwaboard.co.uk

–Installing–

Install it as you would any other C2 car.

Either with Carstockalypse or by editing your OPPONENTS.TXT

–Features–

-Detachables
-Smashables
-Simplemodel
-SHELL model
-Car Menu Image
-Shrapnel Colours
-Fire points
-Suspension
-Working blade

–Problems/Bugs–

-Probably loads

–Thanks–
Stainless
Toshiba-3 – For figuring out why C2 is a bastard
#Carmageddon IRC

https://razor.cwaboard.co.uk

–Contact me-
My email address: razor@retrogameshelf.com

Download the vehicle by clicking the link below!
[vulture.zip ~376kb]
[femmefatal.zip ~393kb]

Enjoy,
~Razor.

The Mecha – さび化身!

The Mecha

We must all admit, T(ur)DR2000 did have some creative and cool vehicles, this is one of them. Try not to lose those bumpers though as they’re holding the car together. Crispy!
行こう!

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Screenshots

Readme.TXT

The Mecha

https://razor.cwaboard.co.uk

We must all admit, T(ur)DR2000 did have some creative and cool vehicles, this is one of them. 行こう!

–Installing–

Install it as you would any other C2 car.

Either with Carstockalypse or by editing your OPPONENTS.TXT

–Features–

-Detachables
-Smashables
-Simplemodel
-SHELL model
-Car Menu Image
-Shrapnel Colours
-Fire points
-Suspension
-Working blade

–Problems/Bugs–

-Alpha windows can be buggy

–Thanks–
Stainless
Toshiba-3 – For figuring out why C2 is a bastard
#Carmageddon IRC

https://razor.cwaboard.co.uk

–Contact me-
My email address: razor@retrogameshelf.com

Download the vehicle by clicking the link below!
[mecha.zip ~316kb]

Enjoy,
~Razor.

Lancia Stratos HF – Maiming peds in Group B!

Lancia Stratos HF

There’s a reason that Group B got disbanded, too many pedestrians, too little time. GO GET ‘EM!

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Screenshots

Readme.TXT

Lancia Stratos HF

https://razor.cwaboard.co.uk

Before Screwie got his hands on it and turned it into Twister, the Statos was famously used in the World Rally Championship, it’s now your turn to take this beast on the track!

–Installing–

Install it as you would any other C2 car.

Either with Carstockalypse or by editing your OPPONENTS.TXT

–Features–

-Detachables
-Smashables
-Simplemodel
-SHELL model
-Car Menu Image
-Shrapnel Colours

–Problems/Bugs–

-None currently known

–Thanks–
Stainless
Toshiba-3 – For figuring out why C2 is a bastard
#Carmageddon IRC

https://razor.cwaboard.co.uk

–Contact me-
My email address: razor@retrogameshelf.com

Download the vehicle by clicking the link below!
[stratos28.zip ~108kb]

Enjoy,
~Razor.

What Happened To Digga?


Ron Dumpster and his Digga!

Ron Dumpster who is the brother of Don Dumpster, appears in Carmageddon 2 and he drives the Digga, well he was supposed to but he doesn’t exist in the final version of the game. The official reason for the missing opponent(s) is that Stainless Games either weren’t happy with some designs and due to SCi forcing Stainless to finish the game ahead of schedule, they left some vehicles out of the game, Digga being one of these. The Digga is unlocked when you complete C2 but if you choose the car, the game will crash when loading.

Ron Dumpster’s mugshot still exists in the final build of the game in the ‘/data/64x48x8/PIXELMAP/tiffrgb’ (and PIX16) folders.

Let’s take a look at every piece of evidence I have access to for this vehicle to try and piece together a timeline on the development of the vehicle and try to find out what really happened to Digga. Please note that any dates I list shouldn’t be taken as fact, I’m purely going off the dates of the files I have access to which give us a rough estimation of timeframes. My opinions shouldn’t be taken as fact either.


The first ever evidence of Stainless Games deciding they wanted to do something with a giant excavator in a Carmageddon game comes from the 3D model they used as a template for the vehicle, this model is titled FH200.max and was used as a basis for Digga, the creation date of this file is 20/11/1996
FH200.max 20-11-1996
FH200.max 20/11/1996

The first instance we have that work began on Digga is from 26/05/1998 with the file digga11.max – It shows the vehicle in a far along and almost complete state, the fact that the file name is called digga11.max implies that there were 10 prior versions of the model saved at some point during it’s development but I don’t have access to those. At around this same time Stainless were also working on other vehicles during the mid-development of Carmageddon 2.

digga11.max 26/05/1998

The following day more work was done to the vehicle and it became almost visually indistinguishable from the final model that was distributed to modders after the game’s release, the final in-development model available for Digga is digga13.max, it is dated one day after the previous digga11.max digga12.max on 27/05/1998. 

digga13.max 27/05/1998

In the next few months work was continued on the rest of the game, including: vehicles, levels, drones, accessories, UI elements and more until Stainless decided to return to the Digga model and began creating textures for the vehicle but also decided at the same time that instead of completing it, they would create a new vehicle with it; logmachine (aka. Loggerhead). The creation date of the Digga textures and the first logmachine file are the same, 18/09/1998, the first version of logmachine is logmachine01.max– This file contains the main body, arm and scoop from Digga as well as the beginnings of the logmachine weapons.

logmachine01.max 18/08/1998

A lot of work was done to logmachine on this day and the next 3 versions of the vehicle show the development of the weaponry, logmachine02.max, logmachine03.max & logmachine04.max all show the progress of the vehicle over a few hours on 18/09/1998.

logmachine02.max 18/08/1998logmachine03.max 18/08/1998logmachine04.max 18/08/1998

Logmachine was finished within the next month ready for the final release of Carmageddon 2 in October of 1998, it’s important to note that the game was still in active development right up until release, even as close as the week before the release of the game, which adds credence to the fact that Stainless really did run out of time to finish up the game correctly and so had to leave things on the cutting room floor, one of those things being Digga.

logmachine-final

The final release of Carmageddon 2 provides us with our last pieces of evidence, if you look at the logmachine textures you will see all of the Digga textures, as noted by their dig prefix. There are a few logmachine specific textures, such as the simplemodel textures and driver textures which have a log prefix, so we can assume that all of the textures prefixed with dig were indeed created for Digga initially.

It is interesting to note that some of the Digga textures were likely reworked for logmachine, you’ll notice that the digaarm.tif texture which predates the other Digga textures is more orange than the rest, this was likely the original colour of Digga as opposed to the more yellow and green that logmachine uses in the final release of the game. This is indeed the inspiration for Toshiba-3’s later release of the vehicle.

logmachine-textures

Upon release of the game, Errol asked Stainless Games directly for the incomplete Digga model, which they provided to him to which Toxic Ragers proceeded to create a usable version of Digga and finally in February 2000 let people use the vehicle in-game. Later upon the realisation that the Digga textures still exist in the final build of the game, Toshiba-3 released Digga again with the dig prefixed textures, albeit with a colour change that closer matches the orange shade of digaarm.tif.

Digga final model[ digg3ds.zip ~4kb ]

Click To Download
Toxic Ragers Digger[ Digger.zip ~635kb ]

Click To Download
Toshiba-3 Digga[ digga.zip ~425kb ]

From the evidence we have available, we cannot dispute the claim that Stainless Games ran out of time to finish work on Digga, as we know that the game was still in active development literally right up until release and we also cannot dispute that they just weren’t happy with the design because they chose to alter it into a completely different vehicle.
In my opinion, I think that when they decided create Loggerhead from Digga a few months before release that they were entering a crunch period for the game and just didn’t have the time to go back and finish up what they were working on and so had to prioritise finishing Loggerhead and other important parts of the game over finishing Digga, this theory is also supported by the leftovers present in the game, such as the ron64.tif mugshot image and the appearance of Digga in OPPONENTS.TXT, time must have just ran out and the game was released before Digga was fully removed from the game.

Digga is not the only thing that Stainless left out of Carmageddon 2, there were many different features that were intended to be present but for one reason or another ended up not being used or only partially being implemented but remnants still remain, I’ll post future articles about these interesting facts.

At least Digga is not one of those in-development Carmageddon items that has been completely lost to time, at least we are finally able to play Digga as it was originally intended all thanks to the Carmageddon modding community.

Abuse-o-Matic!

You may have noticed a new link in the navigation bar titled “Abuse-o-Matic” – This will be used to keep all of my technical discoveries or interesting facts and investigations on the Carmageddon franchise (mostly C2)
It already contains a few things, such as: My C2 FONTS investigation.

Future Abuse-o-Matic content incoming!

~Razor.

C2 Opponents Gone Stock!

Over the past week or so during this lockdown, I’ve been working on un-carmageddon-ising the stock C2 vehicles, I’ve done 26 in total, all complete with updated SHELL models and bounding boxes.

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Screenshots

Readme.TXT

C2 Opponents Gone Stock

https://razor.cwaboard.co.uk

Original models by Stainless Software
Everything else by Razor

I’ve un-carmageddon-ised 26 of the default Carmageddon 2 vehicles, these cars directly replace the stock C2 cars and will work with a stock C2 install and my C2 BETA mod.
I’ve also included a C2C file for each vehicle, so you can add them manually to a modded install if you so wish.

–Installing–

These cars will replace default C2 cars.

Install it as you would any other C2 car.

Either with Carstockalypse (26 .C2C files are in their own folder) or by editing your OPPONENTS.TXT

–Features–

-New textures
-New Simplemodels
-New SHELL models
-New Car Menu Images
-Reworked bounding boxes

–Problems/Bugs–

–Thanks–
Stainless
Toshiba-3 – For always being a helpful hand
#Carmageddon IRC

https://razor.cwaboard.co.uk

–Contact me-
My email address: razor@retrogameshelf.com

Download the vehicles by clicking the link below!
[C2_Stock_Opponents.zip ~2.77mb]

Enjoy,
~Razor.