By Razor on Oct 19, 2011 in Carmageddon | Comments Off on News & Updates
It’s been a while since I’ve updated anything here, so here’s a list of what I’m doing: 1. I’m still working on the CarmaPSX mod 2. I’m working on a Portal 2 mod 3. I’m playing through Deus Ex: Human Revolution 4. I’m posting about the EvilGamerZ Chrome app I just created (see upcoming post) […]
By Razor on Sep 3, 2011 in Carmageddon | Comments Off on C12C2 updated again
Just updated C12C2.html conversions list to include AdR/Toshiba’s Cullwing
By Razor on Sep 3, 2011 in Carmageddon | Comments Off on C12C2 updated
I’ve just updated the C12C2.html conversions list and added Halogaland’s Leadpumper, I neglected to add Toshiba’s Cullwing though as it completely slipped my mind. I’ll add that tomorrow. Please note the PSX mod is still alive, I’m just waiting for my new system to arrive before I continue work on it.
By Razor on Aug 14, 2011 in Carmageddon | Comments Off on Google Chrome / Chromium Carmageddon apps
Hello there, It’s been a while, my system has been borked but it’s all up and running (relatively) well now. As a slight intermission during the PSX mod I’ve decided to create three web apps for Google’s Chrome and Chromium web browsers; these apps link you to the three main Carmageddon message boards. Check them […]
By Razor on Aug 1, 2011 in Carmageddon | Comments Off on Difficulty menu complete
Today I finished the difficulty selection menu that appears when you start a new game, no screenshot of this though, sorry. 🙂
By Razor on Jul 29, 2011 in Carmageddon | 1 Comment
The menus are progressing nicely, I’ve pretty much finished the main menu, options menu and change car menu.Take a look at them below: When I get home from work I’ll continue with these menus and the other menus from the game and post another update. Note: I’m still yet to fix the speedo problems.
By Razor on Jul 29, 2011 in Carmageddon | Comments Off on Menu interface is underway
I’ve been working on the interface for the menus and have come up with the following: I’ve still got to remove some parts and shift stuff around but it’s coming along. I’ve also been having a few problems with the speedo ingame, different vehicles cause the speedo to be in different places which is odd, […]
By Razor on Jul 27, 2011 in Carmageddon | Comments Off on HUD 95% complete / Powerup icons complete
I’ve just this second finished all of the Powerup icons: As you can see the PSX version of Carma doesn’t have many Powerups so I’ve had to create my own versions of the PSX icons for the remaining C2 Powerups and I’m very pleased with the way that they’ve all turned out. On another note; […]
By Razor on Jul 27, 2011 in Carmageddon | Comments Off on PSX mod progress
I’ve been working hard the past couple of days on getting the positions of the upper half of the HUD correct, here’s where I’m currently at: I just need to fix a few minor things like: – The 1 pixel line underneath the speedo – The faint box behind the speedo – The timer text […]
By Razor on Jul 26, 2011 in Carmageddon | Comments Off on Work on the PSX to Carma 2 mod has commenced!
I’ve started work on the PSX to Carma 2 mod. I have nothing to show right now, I’m just working on the interface and moving parts around on the HUD at the moment.