By Razor on Aug 14, 2011 in Carmageddon | Comments Off on Google Chrome / Chromium Carmageddon apps
Hello there, It’s been a while, my system has been borked but it’s all up and running (relatively) well now. As a slight intermission during the PSX mod I’ve decided to create three web apps for Google’s Chrome and Chromium web browsers; these apps link you to the three main Carmageddon message boards. Check them […]
By Razor on Aug 1, 2011 in Carmageddon | Comments Off on Difficulty menu complete
Today I finished the difficulty selection menu that appears when you start a new game, no screenshot of this though, sorry. 🙂
By Razor on Jul 29, 2011 in Carmageddon | 1 Comment
The menus are progressing nicely, I’ve pretty much finished the main menu, options menu and change car menu.Take a look at them below: When I get home from work I’ll continue with these menus and the other menus from the game and post another update. Note: I’m still yet to fix the speedo problems.
By Razor on Jul 29, 2011 in Carmageddon | Comments Off on Menu interface is underway
I’ve been working on the interface for the menus and have come up with the following: I’ve still got to remove some parts and shift stuff around but it’s coming along. I’ve also been having a few problems with the speedo ingame, different vehicles cause the speedo to be in different places which is odd, […]
By Razor on Jul 27, 2011 in Carmageddon | Comments Off on HUD 95% complete / Powerup icons complete
I’ve just this second finished all of the Powerup icons: As you can see the PSX version of Carma doesn’t have many Powerups so I’ve had to create my own versions of the PSX icons for the remaining C2 Powerups and I’m very pleased with the way that they’ve all turned out. On another note; […]
By Razor on Jul 27, 2011 in Carmageddon | Comments Off on PSX mod progress
I’ve been working hard the past couple of days on getting the positions of the upper half of the HUD correct, here’s where I’m currently at: I just need to fix a few minor things like: – The 1 pixel line underneath the speedo – The faint box behind the speedo – The timer text […]
By Razor on Jul 26, 2011 in Carmageddon | Comments Off on Work on the PSX to Carma 2 mod has commenced!
I’ve started work on the PSX to Carma 2 mod. I have nothing to show right now, I’m just working on the interface and moving parts around on the HUD at the moment.
By Razor on Jul 25, 2011 in Carmageddon | Comments Off on C1 conversions page updated
I’ve updated the C1 to C2 conversions page and added AdR & Toshiba-3’s Cullwing remake to it.
By Razor on Jul 25, 2011 in Carmageddon | Comments Off on Carma PSX mod coming soon…
Sir. Errol Errolson of Toxic Rager fame has been scraping away at the innards of the PlayStation version of Carmageddon, he has managed to get all of the vehicles and all of the tracks out of the game. Errol will be releasing the cars in packs of three and he’ll be releasing the tracks individually. […]
By Razor on Jul 22, 2011 in Carmageddon | Comments Off on Lifeless Intermission
Hello thar! It’s been a bit quiet as of late around here, this is because my motherboard on my main system is forked. I still have a few things in the works: alpha Eagle 3 and the DD:RAW tracks I’ll pick these up once I get my replacement mobo.