VERSION 4

// Generated by CarEd v.1.13 beta
// Sub member: Master-crush data
1                           // Number of 'X mins' entries.
0.104000                    // X mins                     
1                           // Number of 'X maxs' entries.
-0.107000                   // X maxs                     
1                           // Number of 'Y mins' entries.
0.138000                    // Y mins                     
1                           // Number of 'Y maxs' entries.
0.062000                    // Y maxs                     
1                           // Number of 'Z mins' entries.
0.215000                    // Z mins                     
1                           // Number of 'Z maxs' entries.
-0.227000                   // Z maxs                     
1.000000                    // Bendability factor         
-0.064000                   // Bend point Z min           
0.152000                    // Bend point Z max           
0                    // Snappability factor        
0                           // Y split position           
0.056000,0.163000,0.053000  // Driver position            

16                          // Number of 'Crush data' entries.

// entry 1
FLFRAME          // actor
normal        // softness
detach        // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
normal        // Ease of detachment  
stubborn      // Type  "normal","stubborn","fully_detach" 
box           // shape
0             // number of smashable textures

// entry 2
FRFRAME          // actor
normal        // softness
detach        // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
normal        // Ease of detachment  
stubborn      // Type  "normal","stubborn","fully_detach" 
box           // shape
0             // number of smashable textures

// entry 3
DDR_10.ACT       // actor
normal        // softness
boring        // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
1             // number of smashable textures

DDR-HB_BACK       // name of material                           
DDR-HB_BACK2       // pixelmap to use when intact                
1				// Number of levels
0.002				// trigger threshold (default if zero)
0				// flags

	// Connotations:
	
	1				// number of possible sounds
	4520			// sound ID

	1				// Shrapnel count
	shards			// Shrapnel type
	0,0				// Min,max speed towards car
	1.0				// Impactee velocity factor
	10.0			// Random velocity (max)
	2.0				// Random up velocity (max)
	0				// Random normal velocity (max)
	100.0			// Random spin rate (max)
	0.75,1.25		// Min time, Max time
	0.005			// Min cut length
	0x01			// flags
	RLFRAG.MAT		// name of shrapnel material
	
	0										// Explosion size
	none									// Slick material
	0				// Number of non-cars activated
	0				// Radius of side-effect smashes
	0				// Extensions flags
	0				// Room turn on code
	none			// Award code
	0				// No run-time variable changes

1				// Number of pixelmaps
DDR-HB_BACKBRK	// pixelmap to use when smashed

// entry 4
LDOOR          // actor
normal        // softness
flap        // crush type 
1          // Hinge point 0 (index of the vertex from the model) 
6          // Hinge point 1 (index of the vertex from the model) 
9          // Hinge point 2 (index of the vertex from the model) 
1           // Kev-o-flap? 1 = door     2 = hood,bumper... 
normal        // Ease of flap (very_hard,hard,normal,soft,vey_soft) 
box         // shape
0           //Number of 'Smash data' entries. 

// entry 5
RDOOR          // actor
normal        // softness
flap        // crush type 
1          // Hinge point 0 (index of the vertex from the model) 
6          // Hinge point 1 (index of the vertex from the model) 
9          // Hinge point 2 (index of the vertex from the model) 
1           // Kev-o-flap? 1 = door     2 = hood,bumper... 
normal        // Ease of flap (very_hard,hard,normal,soft,vey_soft) 
box         // shape
0           //Number of 'Smash data' entries. 

// entry 6
RRFRAME          // actor
normal        // softness
detach        // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
normal        // Ease of detachment  
stubborn      // Type  "normal","stubborn","fully_detach" 
box           // shape
0             // number of smashable textures

// entry 7
RLFRAME          // actor
normal        // softness
detach        // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
normal        // Ease of detachment  
stubborn      // Type  "normal","stubborn","fully_detach" 
box           // shape
0             // number of smashable textures

// entry 8
RBUMPER          // actor
normal        // softness
detach        // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
normal        // Ease of detachment  
stubborn      // Type  "normal","stubborn","fully_detach" 
box           // shape
0             // number of smashable textures

// entry 10
LEXHAUST          // actor
normal        // softness
detach        // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
normal        // Ease of detachment  
stubborn      // Type  "normal","stubborn","fully_detach" 
box           // shape
0             // number of smashable textures

// entry 11
REXHAUST          // actor
normal        // softness
detach        // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
normal        // Ease of detachment  
stubborn      // Type  "normal","stubborn","fully_detach" 
box           // shape
0             // number of smashable textures

// entry 12
HOOD          // actor
normal        // softness
flap        // crush type 
8          // Hinge point 0 (index of the vertex from the model) 
26         // Hinge point 1 (index of the vertex from the model) 
16         // Hinge point 2 (index of the vertex from the model) 
0           // Kev-o-flap? 1 = door     2 = hood,bumper... 
normal        // Ease of flap (very_hard,hard,normal,soft,vey_soft) 
box         // shape
0           //Number of 'Smash data' entries.

// entry 13
REXHAUST2          // actor
normal        // softness
detach        // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
normal        // Ease of detachment  
stubborn      // Type  "normal","stubborn","fully_detach" 
box           // shape
0             // number of smashable textures

// entry 14
LEXHAUST2          // actor
normal        // softness
detach        // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
normal        // Ease of detachment  
stubborn      // Type  "normal","stubborn","fully_detach" 
box           // shape
0             // number of smashable texture

// entry 15
FBUMPER          // actor
normal        // softness
detach        // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
normal        // Ease of detachment  
stubborn      // Type  "normal","stubborn","fully_detach" 
box           // shape
0             // number of smashable textures

// entry 16
RSEAT          // actor
normal        // softness
detach        // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
normal        // Ease of detachment  
fully_detach      // Type  "normal","stubborn","fully_detach" 
box           // shape
0             // number of smashable textures

// entry 17
ENGINE           // actor
normal        // softness
boring        // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0             // number of smashable textures
